Granted, don't try to claim that it is original work, as nearly 100% of the credit goes to PhineasFreak. Now manually extract the SSRSS zip file somewhere. I am not using Kronometer myself but you may want to add it. Use the latest KSP1.3.1 versions of all the above. Ooooooh yes, that is good news Actually BallisticFox is working on the config for RSS. Environment Visual Enhancements Scatterrer Distant Object enhancement PlanetShine (with the RSS configs). This applies not only to you but to anyone who wants to do that. No and it probably won’t happen because the person who made parallax is currently working in a team of people who are working on bringing the experience to real solar system. I'm going to be honest here, I do not dedicate any time at all to this mod as I am busy updating RSS Constellations and Extrasolar, so if you are able to find a fix for what you are talking about, feel free to post any patches you make. I'll try recreating what you are talking about. Perhaps my computer is kinda potato but not that much. I tried to lower the visibleRange in the layerVolume section but that didn't help. Kerbal Space Program 1.12 with RO - Trying Real Visual Enhancements Raiz Space 23.4K subscribers Subscribe 1.4K views 7 months ago I try out Realism Overhaul in 1.12 as well as the. To use EVE, install the plugin for your version of KSP and a Config. It is highly configurable and a number of other mods provide configurations for it with improved clouds not just for the stock planets, but for other planets provided by other mods. KSP-RO / RealSolarSystem Public forked from NathanKell/RealSolarSystem master How to instal Environmental Visual Enhancements. Kerbal Engineer Redux, Environmental Visual Enhancements, and The Near. īut then, on descent, as soon as the vessel (now really low count of parts left) got below ~ 160 KM the fps dropped down to 10 and the ratio went to 15% - 20% EVE) is a mod for KSP that adds clouds and city lights. VaNnadins 16K RSS texture pack CKAN this mod adds 16K textures for Real Solar. I only use EVE 1.2.2.1 core and RSSVE-Lite - I just recognized with a low part craft that the following happens:Īs soon as the vessel is higher than ~ 160 KM the fps went up to 60, the physics time-frame ratio went up to 95% - 100%.
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